Nvidia’s WMP wireless media processors are now available pre-integrated on the TTPCom Ajar applications platform.
Nvidia’s WMP wireless media processors are now available pre-integrated on the TTPCom Ajar applications platform. The first devices will be based on the Analog Devices SoftFone chipset, the Nvidia GoForce 4000 WMP and TTPCom’s Ajar. This powerful combination of technologies will result in low power, accelerated applications in a cost-effective implementation that will bring high-end multimedia and graphics functionality to mass market handsets.

Nvidia has recently developed a series of chips that bring PC quality, interactive multimedia and graphics to mobile handsets.

The technology enables innovative design techniques, both inside the chips and at the system level, which will result in high performance and long battery life for features such as MPEG 4, 2D and 3D graphics, MP3 and audio.

When combined with TTPCom’s Ajar platform, the Nvidia GoForce 4000 boosts all of the pre-integrated applications and user interface graphics, enabling mobile device manufacturers to deliver advanced multimedia capabilities such as high resolution video recording and playback or 3D arcade quality gaming features.

Gaël Rosset, Ajar architect at TTPCom comments: ‘The pre-integrated applications on Ajar enhanced by the Nvidia GoForce 4000 WMP presents a powerful proposition for the market’.

‘As we move towards 3G, mobile phones are expected to increasingly be used as personal media centres, taking the position of the PC for the storage and sharing of music, videos games and music’.

‘Our cost-effective solution will help bring even the most advanced multimedia solutions to the mass market’.

‘Thanks to the combination of our technologies, we’ll soon see mobile handsets that allow users to play games using a TV screen or play videos with minimal power consumption’, added Glenn Schuster, General Manager, Wireless Media Processors, Nvidia Corp.

‘Using our media processor to accelerate the applications in Ajar results in a better method of delivering high performance multimedia’.

‘Unlike alternative solutions that rely on software, this implementation is both cost-effective and low power and therefore well suited for a wide cross-section of mobile devices’.